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22 URL's |
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advanced glass setup.
fresh with the lightwave 7.5b update, newtek gave us a new gradient function called 'thickness'. since i prefer to work with gradients instead of plugins i started to play with this function to create nice looking glass. to speed up the things a little bit, i won't use lights, just a hdri as reflection/refraction enviroment.
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Added: 08-Jan-2004 |
Clicks: 4120 |
Rating: 2 |
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Boiling Suns.
It seems like nearly every 3D enthusiast, whether a hobbyist or a working professional, has at least briefly flirted with space animations. Its been done and re-done so many times, its got age spots, and yet there are few things more enjoyable to create than a nice explosion, a big sizzling energy beam, or maybe just a huge organic looking space ship bristling with laser cannon and ram-scoops.
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Added: 04-Sep-2004 |
Clicks: 4120 |
Rating: 4 |
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Chromatic Abberations.
How to achieve colorfull refractions without expensive plugins.
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Added: 08-Jan-2004 |
Clicks: 4119 |
Rating: 6 |
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Clouds.
Making realistic clouds is a lot easier than you might think at first. You might try putting a texture-mapped dome over the whole scene, but the perspective will be off when you move the camera. You might also try modelling individual clouds, but that would take up a big amount of memory.
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Added: 25-Aug-2003 |
Clicks: 4119 |
Rating: 8 |
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Creating Aircraft Textures.
Tom Tullis explains how he creates realistic textures for the believable weathered, worn and used look.
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Added: 04-Sep-2004 |
Clicks: 4119 |
Rating: 5 |
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Displacement Maps and Bump Maps.
A Displacement Map is an image used to shift the position of points within an object, changing its shape...
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 10 |
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Generating Accurate Image Maps.
Lightwave tutorial using a B-17 bomber to demostarte how to accuratly map your textures to a Lightwave model
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Added: 04-Sep-2004 |
Clicks: 4119 |
Rating: 18 |
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High/Low Color Range Tutorial.
Within the Filters Affect section of the WaveFilter Image interface, users can select the area or areas to be affected by the filters from the dropdown. By selecting High/Low Color Range as the area to be affected, you can isolate your selection to a specified color range within the frame
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 13 |
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Photorealistic Texturing For Dummies (pdf).
A series of basic articles aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist. The PDF file for this was kindly compiled by Carlos Eduardo de Paula.
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Added: 03-Jun-2004 |
Clicks: 4120 |
Rating: 3 |
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Procedural Map Table.
Checkerboard
Grid
Marble
Wood
Underwater
Fractal Noise
Bump Array
Veins
and more
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 9 |
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Puppy Doodle.
This page is home to tutorials intended for those new to LW [6.x] / [7.x] and later. Note that the material which states itself to be for LW6.x can also be used to learn LW 7.x or later.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 14 |
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Shiny Chrome.
Image mapping is intended as a time-saver because it renders faster than ray-tracing. It's also used in Rotoscoping, like in Terminator 2 when the shiny metal guy is running and you can see the background reflecting off him. For anything else, Ray-Tracing is far more realistic. Note that if you have a newer version of LightWave, you can mix reflection images with your raytraced reflections. This can be used for more stylish reflection effects, as long as you've got a nice reflection image.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 15 |
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Shiny Refractive Glass.
To make realistic refractive objects, you have to understand how Lightwave handles refraction. As a light ray bounces around in your scene, Lightwave keeps track of the refractive index of the medium that the ray is currently in...
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 12 |
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Surface Editor.
The Surface Editor does just what the name implies: allows the editing or changing of surfaces. The Surface Editor can be accessed in the Layout AND the Modeler.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 22 |
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Surfacing Basics.
Surfacing means to define visual properties of polygons.
To be surfaced separately, polygons need to have separate surface names. Designating surface names can only be done in the Modeler.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 16 |
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Surfacing the obligatory space vehicle .
Normally we would separate the hull, wing, cockpit, engine etc. surfaces in modeler, but as we will practice the surfacing using alpha channels and falloffs there is only one surface this time.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 17 |
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Ten Step Guide to Galaxies.
Here is a 10 step guide to model my galaxy model,
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 11 |
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Underwater Fishies.
How to get that underwater "refracted light from above" look.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 1 |
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UnderWater Scenes.
Basically a background fade to distance fog with a dark blue background. Put a light parented to your camera with the light set to about 150% but set quite blue. Turn all shadow mapping and ray shadows off...
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 19 |
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UV texturing in Lightwave.
Lightwave offers a number of ways to generate UV maps, but often the computer-generated maps are difficult to interpret and paint on. As a result, this tutorial is intended to show you two processes for making more controlled UV maps.
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Added: 26-Aug-2003 |
Clicks: 4119 |
Rating: 20 |
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