Javascript DHTML Drop Down Menu Powered by dhtml-menu-builder.com

3DLinks Gallery

Gallery Display - Chris Trainor

          
30 Images - Order by:   | Newest | | Rank |
Page: 1 of 2 
12

Click to Enlarge
Living Room

This was a project that I did for an internship several months ago.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:0.0
Added:05-Sep-17
Views:62

Click to Enlarge
Tesla Model 3 Front

This was a project that I did for an internship several months ago. Unlike projects that I did before, this is the first attempt of making a car: a Tesla Model 3.

Software:3D Studio Max
Theme: Realism
Artist: Chris Trainor
Rank:0.0
Added:05-Sep-17
Views:77

Click to Enlarge
Tesla Model 3 Rear

This was a project that I did for an internship several months ago. Unlike projects that I did before, this is the first attempt of making a car: a Tesla Model 3.

Software:3D Studio Max
Theme: Realism
Artist: Chris Trainor
Rank:0.0
Added:05-Sep-17
Views:83

Click to Enlarge
Torch Room Shot 1_Night

This is a shot of the torch room at night. There were some adjustments to make the Mental Ray render the scene. The final gather presets were set to their standard settings. The global illumination was also set to their standard settings. The light that I used was a mental ray sun with the use of the mental ray physical sky. Most of the settings were lowered to make the scene dark. For the mental ray sky parameters, I lowered the multiplier to .05 and the haze to 0. With the mental ray exposure control, I set the preset to indoor night time. To create fire in the torch pan and torches, I created spheregizmos, scaled them to fit, and gave them a fire effect. From there I tweaked the settings to create the fire. When being animated, I increased the phase and drift. To create the light for the fire I used an free light. The shadows were set to mental ray. The intensity was set to kelvin with a setting of 2000 that had a filter color to orange. I also included far attenuation to show range for each light. Although this is just a single rendered image, I animated the light to flicker and move around. To create the flicker, I went into the curve editor and modified the intensity to a noise float. I set the strength to be over 1 (the >0 checked on) and the frequency to be set low. To move the light I moved it to place to place and key framed it. To create the smoke, I used the snow particle effect. The settings for the pan are much higher than they are a single torch. For the look of the smoke, I used a texture which consisted of a self-illumination and an opacity map set to a gradient. When creating the movie for this project, I had to decrease some settings. That being said, this rendered the final render that you see. I think it turned out okay. In some areas the torches generate enough light to actually see; however, large open areas you can barely see. Although the fire looks like fire, I hate to say it but I don't like it. The only reason why I went with this method is that it not as intense to render compared to a particle generated fire. This is especially true to the fire in the pan. For the torch it looks good because you can barely see it.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:5.7
Added:06-Apr-15
Views:2649

Click to Enlarge
Torch Room Shot 2_Night

This is another shot of the torch room at night. With shot you can see a little bit of the entrance. Because of the torches in the entrance, the light is much stronger.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:2.2
Added:06-Apr-15
Views:2627

Click to Enlarge
Torch Room Shot 3_Night

This is another shot of the torch room at night. With shot you can see the entrance.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:6.96667
Added:06-Apr-15
Views:2624

Click to Enlarge
Torch Room Shot 1_Day

This is a shot of the torch room in the morning. There were some adjustments to make the Mental Ray render the light. The final gather presets were set on high with the multiplier set to 3. Besides from a few increases and decreases in the basic final gather settings, I increased the diffuse bounces to 7. The global illumination was also tweaked to make the light spread throughout the room. The light that I used was a mental ray sun with the use of the mental ray physical sky. Most of the basic settings were unchanged but I increased the haze to 4 to make the sky less obvious that it was mental ray sky. I also added volume light to the sun which allows the glare from the sun to enter the room. The setting for that was increased as well. With the mental ray exposure control, I set the preset to indoor day time. When creating the movie for this project, I had to decrease the settings. That being said, this generated the final render that you see. I like that with all the tweaks that I did help create this final image. The harmony of the sun hitting the walls, floor and ceiling created a warm look and feel in the room. At the same time when you look at the pocket of the room (the area with the altar, large torch and wall ornament), the light is soft there. All of the shadows generated throughout the room exist and are soft. Out of the two sets of images made (day and night), I liked the day set of images the most.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:4.1
Added:04-Apr-15
Views:2627

Click to Enlarge
Torch Room Shot 2_Day

This is another shot of the torch room in the morning. With shot you can see a little bit of the entrance and how it affects the main room. The color of the entrance seeps into the main room's floor and the back of the door.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:4.1
Added:04-Apr-15
Views:2627

Click to Enlarge
Torch Room Shot 3_Day

This is another shot of the torch room in the morning. With shot you can see more of the entrance. You can also see how the volume light and glare from the sun is not as intense on the other side of the room.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:0.0
Added:04-Apr-15
Views:2624

Click to Enlarge
Lighthouse Exterior View

3ds max, Mudbox, Photoshop, Mental Ray The exterior of a lighthouse.

Software:3D Studio Max
Theme: Architecture
Artist: Chris Trainor
Rank:6.7
Added:09-Sep-14
Views:2621
   
 
books
 

 

books