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Gallery Display - Robert den Broeder

          
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Cannon

This image is created using Realsoft3D (not listed here, BTW! so I selected Maya from the list as it comes close). I used Subdivision surfaces (SDS) to create all objects in the scene. Texturing is done by weighted vertex painting and procedural shaders, except the wood texture (bitmap)

Software:Maya
Theme: Realism
Artist: Robert den Broeder
Rank:0.0
Added:10-Sep-02
Views:2805
   
 
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