The house is made according to the splatter house game.
Made by truespace 5 .. I'm working on it ..
Made using truespace5.
Advanced volumetric foreground.
Made using truespace 4, using lens flares for the light.
It was made using some textures from 3d textures.
Bump map shader for the water and trasperancy filter for the leaves.
Advanced Volumetric foreground.
Transparent mask for the clouds .. and mirror reflectance for the water.
This Mosque was made by truespace 5 using Advanced Volumetrics foreground shader ..