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3d programming forums.
This is a forum which contains topics for 3d programming using direct x in programs such as "dark basic" , "c++" . It`s a recently opened forum , and every guest is welcome !
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| Added: 03-Jan-2006 |
Clicks: 867 |
Rating: 18 |
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AntTweakBar.
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy.
AntTweakBar targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc.
AntTweakBar works with Linux and Windows (32 bits), and can be easily integrated with your own windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT and DirectX are provided.
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| Added: 21-Sep-2006 |
Clicks: 530 |
Rating: 1 |
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BCB Tools.
This site is a dedicated RAD DirectX resource for Borland C++ Builder (BCB).
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| Added: 11-Jun-2003 |
Clicks: 2178 |
Rating: 13 |
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BCB-Tools.com - DirectX component libraries for BCB.
DirectX component libraries for Borland C++ Builder (4 libraries, 84 components).They allow complete and transparent access to DirectX from within BCB, F1 help and all.
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| Added: 11-Jun-2003 |
Clicks: 2152 |
Rating: 3 |
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CDX Library.
CDX is a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games. It is built on top of Microsoft Windows and DirectX technology and offers simple to use C++ wrappers for all aspects of game development. This includes things like sprites, tiles, scollable maps, alpha blending and even 3D primitives (using Direct3D). CDX takes care of the low-level details of using DirectX, providing you with an easy to use toolkit for implementing your own games using simple yet flexible C++ classes. With only 2 dozen classes, CDX is quick to learn.
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| Added: 11-Jun-2003 |
Clicks: 2543 |
Rating: 10 |
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David Joffe: Game programming with DirectX.
A DiredtX programming tutorial for C/C++ Windows programmers who want to learn to write applications that use Microsoft's DirectX.
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| Added: 11-Jun-2003 |
Clicks: 2888 |
Rating: 23 |
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DB Modeler.
DB Modeler is a DirectX 3D animation and modeling program. The scenery animation supports both free form and path based animation. Plus additional features include DirectSound support, 3DS to DX conversion, gravity, multiple cameras and lights, animated textures, 3D billboards, 3D text, special effects, procedural object creation, fog, extensive mouse support for camera movement, scene editing and object editing. Even more features including alpha and luma key transparency, scenery, camera and light tracking, height field creation, full frame rate control, windowed or full screen rendering, bezier, bounce and straight line paths. This is just a short list of the available features found within the program.
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| Added: 29-Nov-2003 |
Clicks: 2960 |
Rating: 8 |
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DirectX Experience.
The DirectX eXperience resource for DirectX Development and Windows 95/98 Game Programming features articles, resources, tips and tricks and book reviews.
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| Added: 11-Jun-2003 |
Clicks: 2738 |
Rating: 14 |
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DirectX FAQ.
Directx Faq is a sorted Directx Knowledge Base from directx developers and newsgroups. Not an official site but mostly built from discussions, testing and advice from directX game developers and directX gurus.
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| Added: 11-Jun-2003 |
Clicks: 2331 |
Rating: 29 |
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DirectX VB Samples.
DirectX is a collection of high performance APIs written by Microsoft to produce sound, animation, three-dimensional graphics, etc. Direct3D is the three-dimensional graphics part of DirectX.
Before DirectX 7.0, these routine were not easily available from Visual Basic. You could use them but you had to build type libraries that defined the routines for Visual Basic. Version 7.0 includes a type library that you can include in your Visual Basic programs.
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| Added: 11-Jun-2003 |
Clicks: 2619 |
Rating: 12 |
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DirectX4VB.
Complete tutorials for DirectX7 and 8 libraries in Visual BASIC
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| Added: 21-Jan-2004 |
Clicks: 2403 |
Rating: 7 |
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DirectXCPP.
Provides error messages from DirectX interface methods.DirectXCPP is a number of C++ class wrappers for DirectX interfaces. It provides error messages, and is a platform for producing new classes and adding your particular functionality. It compiles with DirectX3, 5, and 6 SDK's with Visual C++. It is a demo program for $45 and requires Windows 95/98/NT. For free download directxcpp tools.
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| Added: 11-Jun-2003 |
Clicks: 2426 |
Rating: 21 |
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Drunken Hyena.
Direct3D tutorials for DirectX8 and DirectX9
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| Added: 03-Feb-2004 |
Clicks: 2431 |
Rating: 6 |
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DXGame 2D Game Engine For VB6.
The DXGame Engine is a 2D game engine for Visual Basic that allows even novice programmers to quickly get a project up and running. Features include easy sprite movement, explosions, particle engine, tilemaps, alpha, rotation, scaling, and more! Create anything from simple point and click games to full blown shoot-em-ups, multi scrolling rpgs, anything!. DXGame Engine is licensed as freeware, full size of the download is 2.66 MB. You may download a free version of DXGame Engine by following download link at Free Download section of this page. DXGame Engine is developed or distributed by DXGame.com and is listed under visual basic devlopment.
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| Added: 29-Mar-2004 |
Clicks: 2341 |
Rating: 4 |
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East Coast Games.
East Coast Games is an excellent
resource for game programmers and people who want to become game
programmers.
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| Added: 11-Jun-2003 |
Clicks: 2162 |
Rating: 17 |
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Fastgraph.
Fastgraph 6.0 for Windows is the latest, greatest incarnation of this popular software toolkit. Extensive 3D capabilities, including lightning fast software rendering. Software rendering is more reliable than hardware rendering, and speed compares favorably. Acclerated hardware rendering using Direct3D is also supported. In addition, all the 2D drawing capabilities and file formats as in Fastgraph for DOS, as well as AVI support and new image processing functions -- alpha blending, gamma correction, gray scale, etc.
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| Added: 11-Jun-2003 |
Clicks: 2112 |
Rating: 24 |
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GameDev.Net Discussion Forum.
DirectX/OpenGL/Glide/Genesis3D Topics
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| Added: 11-Jun-2003 |
Clicks: 2313 |
Rating: 15 |
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GameX.
GameX is a free, open-source game engine for developers of all levels. GameX was designed to provide a single object interface for all game functions, thus eliminating the need to develop sophisticated code using different low-level APIs for sound and graphics. In addition to ease-of-use, GameX is thoroughly documented and comes with extensive demos to support new game developers. This greatly simplifies game development, permitting simple games to be created in just one page of C++ code! Avoid coding to the DirectX or OpenGL APIs. Check out our demos!
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| Added: 11-Jun-2003 |
Clicks: 2689 |
Rating: 33 |
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Guide to Programming DirectDraw and Direct3D .
An Incomplete Guide to Programming
DirectDraw and Direct3D Immediate Mode. Worth a read!
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| Added: 11-Jun-2003 |
Clicks: 2225 |
Rating: 27 |
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JTGame.
JTGame is a C++ interactive 3D game programming class framework library based on top of Microsoft Windows, MFC, and DirectX. The Direct3DRM, DirectInput, and DirectSound components of DirectX provide the underlying 3D graphical display, controller input, and sound. JTGame is more than just a DirectX wrapper, however. It is intended to be a generic game engine framework you can customize for your specific game.
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| Added: 11-Jun-2003 |
Clicks: 2157 |
Rating: 22 |
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