 |
ZBrush Digital Sculpting Human Anatomy
by: Scott Spencer
Publisher: Sybex
416 Pages - Pub Date: 27-Jul-2009
ISBN: 0470450266
Taking into account that many of todays digital artistsparticularly 3D character animatorslack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
|
|
|
|
|
 |
ZBrush 3 Essential Training (CD-ROM)
by: Eric Keller
Publisher: Lynda.com
0 Pages - Pub Date: 25-Nov-2008
ISBN: 1596715073
Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
|
|
|
|
|
 |
Essential ZBrush
by: Wayne Robson
Publisher: Wordware Publishing
754 Pages - Pub Date: 25-Oct-2008
ISBN: 1598220594
ZBrush is an unparalleled must-have tool in the world of digital sculpting. This book goes into great depth not only about how and why ZBrush works, but also how to master both ZBrush and digital sculpting. All aspects of the program are covered in detail and broken up into easy to understand sections. Essential ZBrush features many projects covering organic models and character pipelines, and non-organic hard surface walk-throughs. This book is suitable for all skill levels and covers something for every stage of a digital sculptor's development in ZBrush. Beginners learn the basics of ZBrush as well as digital sculpting and progress through both theory and projects to an advanced level. Upon completion of the book, readers will have the ability to produce detailed high quality digital sculpts.
|
|
|
|
|
 |
ZBrush Character Creation: Advanced Digital Sculpting (Paperback)
by: Scott Spencer
Publisher: Sybex
352 Pages - Pub Date: 03-Jun-2008
ISBN: 047024996X
ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the
|
|
|
|
|
 |
Introducing ZBrush (Paperback)
by: Eric Keller
Publisher: Sybex
443 Pages - Pub Date: 06-May-2008
ISBN: 0470262796
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software. Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer.
|
|
|
|
|
 |
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
by: Jason Patnode
Publisher: Focal Press
408 Pages - Pub Date: 14-Jan-2008
ISBN: 0240520343
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
|
|
|
|
|
|
Get into ZBrush 3.1, Sculpting, Texturing & Rendering (DVD)
by: Wayne Robson
Publisher: Kurv Studios
0 Pages - Pub Date: 19-Oct-2007
ISBN: B000XPKPAM
Picking up where Volume I left off, this title from KURV studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson. This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne's character imagining if the Orangutan species evolved into a human type species. This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD. Wayne then shows you how to texture the character in three separate detailed sections. We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don't dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.
|
|
|
|
|