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The Cinema 4d R8 Handbook
by: Adam Watkins
Publisher: Charles River Media
504 Pages - Pub Date: 01-Jul-2003
ISBN: 1584502169
Handbook presents core concepts and all the major tools for using Cinema 4D. Updated to include the new features of C4D and 8.1. Previous edition: c2001. Softcover. DLC: Computer graphics.
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The Cinema 4d Xl Handbook
by: Adam Watkins
Publisher: Charles River Media
546 Pages - Pub Date: 15-Aug-2001
ISBN: 1584500395
Cinema 4D XL v.6/v.7 is a powerful, diverse program that provides spectacular image quality and lightning fast workflow and rendering. Its OS independent look and feel and fully-customizable interface make it the program of choice for many designers and animators. Mastering the power of C4D is challenging for all levels of users, but with The Cinema 4D XL Handbook, C4D users have a definitive, hands-on resource to guide them from the basics to advanced techniques. Intensive tutorials provide practical steps for implementing the numerous tools and vast power of C4d, and tips and techniques from expert users provide insightful solutions to a variety of graphics issues and techniques.
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Cinema 4D R9 Character Design & Animation
by: Kai Pedersen
Publisher: Charles River Media
400 Pages - Pub Date: 05-Jan-2005
ISBN: 1584503823
The book covers all of the modules included with Cinema 4D, with an emphasis on character animation.Working with two different characters, users work through the complete creation process of conceptualizing a character and bringing it to life! All key concepts are covered, including design, storyboarding, modeling for animation, thumbnailing a scene, posing and straight ahead animation, refining animation, and acting and lip syncing of the character.
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The Cinema 4d 9 Handbook
by: Adam Watkins, Anson Call
Publisher: Charles River Media
500 Pages - Pub Date: 31-Mar-2005
ISBN: 1584504021
The Cinema 4D 9 Handbook provides a complete introduction to the powerful and affordable C4D program, and teaches the fundamental principles of 3D. In this completely updated edition, users will find insightful tips and techniques for maximizing C4D and learning the vast array of new features in version 9, including interface enhancements like the new HUD and modeling shortcuts. Also covered are the new modeling procedures including N-Gons and auto-selection, tweak-selection, along with subpoly displacement, cloth, hard IK, and motion blending.
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Cinema 4D 10 Handbook
by: Anson Call
Publisher: Charles River Media
424 Pages - Pub Date: 09-May-2007
ISBN: 1584505222
Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!
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CINEMA 4D : The Artist's Project Sourcebook
by: Anne Powers
Publisher: CMP Books
368 Pages - Pub Date: 10-Jul-2004
ISBN: 1578202426
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Exploring 3D Modeling with Cinema 4D 9
by: Tony Alley
Publisher: Delmar Publishing
336 Pages - Pub Date: 15-Jun-2005
ISBN: 1401878776
Maxons Cinema 4D continues to challenge Alias/Wavefronts Maya and Discreets 3ds max as the animation program of choice among 3D artists and within the professional production community. Veteran Cinema 4D user and teacher Tony Alley introduces the key concepts of building 3D models using C4D. Explaining the technology in clear, design-oriented terms, Exploring 3D Modeling with Cinema 4D covers basic modeling techniques, working with colors and textures, lighting, cinematography, and rendering. Throughout, the emphasis is on how designers can use Cinema 4D to meet client needs with stunning animation while exploring their own artistic impulses.
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CINEMA 4D 10 Workshop
by: Arndt von Koenigsmarck
Publisher: Focal Press
416 Pages - Pub Date: 19-Jan-2007
ISBN: 0240808975
This is an incredibly detailed book with 381 pages of workshops focused on using Cinema 4D. If you're a regular 4D user or thinking of moving to the program, then you really can't find a better guide. From lighting to animation, everything is covered in detail. There's also a CD containing the files used in the workshops
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Maxon Cinema 4D 7
by: Arndt Von Koenigsmarck
Publisher: Peachpit Press
432 Pages - Pub Date: 28-Dec-2001
ISBN: 0201731363
Maxon Cinema 4D 7.0 provides a thorough introduction to the software, while the companion CD contains a demo version of Cinema 4D, as well as sample scenes and animations from the book. Readers will learn how to use Cinema 4D to create special effects, character animations, and 3D modeling. Project examples in each chapter illustrate key features of the software. The last chapter in the book dissects and fully deconstructs a full-featured animation.
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Exploring 3D Animation with Cinema 4D R9
by: Tony Alley
Publisher: Thomson Delmar Learning
336 Pages - Pub Date: 01-Dec-2007
ISBN: 140187875X
Exploring 3D Animation with Cinema 4D R9 presents a thorough introduction to the concepts and techniques of 3D animation using MAXON Computer?s increasingly popular Cinema 4D package. A follow-on to author Tony Alley?s Exploring 3D Modeling with Cinema 4D R9,this new book combines the essential principles of 3D animation with detailed tutorials for practical experience with creating animations. Chapter by chapter, Alley takes readers from foundational concepts to simple character animations, facial expressions, bi-pedal walks, virtual reality animations, and more. An accompanying CD supports the book?s learn-by-doing philosophy with project files for hands-on practice.
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